Rules for Yacht!
|
- The rules of Yacht are simple.
- There are up to three rolls per turn, then you must score the roll.
- After the first or second roll, you may either score or re-roll any of the dice.
- After the third roll, you must score the roll, even if you score a zero where you choose to enter it.
- You may score on either card.
- You may score each box only one time.
- Scoring ends the turn and begins a new roll.
- There are six scoreboxes on the numbers card.
- There are seven scoreboxes on the hands card.
- When the scoreboxes on both cards are all used the game is over.
- There are thirteen turns per game.
- Scoring follows the guide on the cards.
- Scoring on the numbers card counts only the value of the chosen number.
- For example: If you roll 3 2 3 4 5, and score it as Threes on the numbers card, add the threes in your roll
to get your score, 3+3=6.
You may score it as Sixes, but since you rolled none, you would receive zero.
- There is a 35 point bonus if the subtotal of the scores on the numbers card is greater than or equal to 63.
- Scoring on the hands card follows the scoring guide next to each hand.
- Hands are similar to the card game, Poker.
- 3 of a Kind
and
4 of a Kind
- are exactly what they say.
- Add the value of all dice if you have the hand, zero if you don't.
- For example: If you roll 3 3 1 2 3, and score it as 3 of a kind, you would score 3+3+1+2+3=12.
You may score it as 4 of a kind, but since you don't have that hand, you would receive zero.
- Full House
- A Full House is 3 of a kind and 2 of a kind together in a hand.
- Score 25 if you have the hand, zero if you don't.
- For example: If you roll 2 4 2 2 4, and score it as a Full House, you score 25.
If you roll 2 3 3 2 4, you may score it as a Full House, but since you don't have that hand, you would receive
zero.
- Small Straight
Sequence of 4
- A Small Straight is four numbers in an uninterrupted sequence.
- Score 30 if you have the hand, zero if you don't.
- For example: If you roll 2 3 5 4 4, and score it as a Small Straight, you score 30.
If you roll 1 2 4 5 6, you may score it as a Small Straight, but since you don't have that hand, you would
receive zero.
- Large Straight
Sequence of 5
- A Large Straight is five numbers in an uninterrupted sequence.
- Score 40 if you have the hand, zero if you don't.
- For example: If you roll 2 3 5 4 1, and score it as a Large Straight, you score 40.
If you roll 1 2 4 5 6, you may score it as a Large Straight, but since you don't have that hand, you would
receive zero.
- Yacht!
5 of a kind
- A Yacht is 5 of a kind. This is a very special roll!
- Score 50 automatically on your first Yacht, if you have not previously scored that box as zero.
- If you roll a Yacht after having scored 50, (not zero!), in the Yacht scorebox, then you receive a 100 point bonus each time.
- No additional Yacht bonus awarded if you score the Yacht scorebox as zero!
- If you have previously scored 50 or zero in the Yacht scorebox and roll a Yacht, then it will automatically be
played in the scorebox corresponding to the value of the roll, if possible.
- If the corresponding box had been previously scored, then your Yacht can
be played as a Joker anywhere on the hands card.
- For example: If you roll 5 5 5 5 5, the roll would be automatically played in the Fives scorebox on the
numbers card for 5+5+5+5+5=25.
- If, however, the Fives scorebox had been previously scored, then your Yacht can
be played as a Joker anywhere on the hands card, or scored as a zero on the numbers card.
- Chance
- Add the value of all dice.
Any roll qualifies to score here.
- For example: If you roll 2 3 5 4 4, and score it as Chance, you would score 2+3+5+4+4=18
|
|